In this article, you will learn how to keep a gate up or closed when a user is on specific furni.
Place the floor tile and gate in the open position.

Double click the Wired Trigger: User Walks On Furni, select the gate and the tile underneath.

Double click the Wired Effect: Toggle Furni State and select the gate, set the delay to 2 seconds.

Double click the Wired Trigger: Repeat Effect and set the delay to 5 seconds.

Double click the Wired Effect: Match Furni to Position & State and select the gate while it is in the open position. Make sure all the boxes are ticked and set the delay to 0.5 seconds.

Double click the Wired Negative Condition: Furni has NO avatars and select the chair, first puck/football and the square underneath the football/puck if you have one. If you're using a roller setup, select the roller instead of the chair.

Stack the Wired Trigger: User Walks On Furni and Wired Effect: Toggle Furni State on top of each other. Stack the Wired Trigger: Repeat Effect, Wired Effect: Match Furni to Position & State and the Wired Negative Condition: Furni has NO avatars on top of each other.

The gate should now stay closed/up if the specific furni chosen has avatars on them.
You will need:
- 1x Wired Trigger: User Walks On Furni
- 1x Wired Trigger: Repeat Effect
- 1x Wired Effect: Toggle Furni State
- 1x Wired Effect: Match Furni to Position & State
- 1x Wired Negative Condition: Furni has NO avatars
- 1x Freeze tile or 1x1 floor tile
Step 1
Place the floor tile and gate in the open position.

Step 2
Double click the Wired Trigger: User Walks On Furni, select the gate and the tile underneath.

Step 3
Double click the Wired Effect: Toggle Furni State and select the gate, set the delay to 2 seconds.

Step 4
Double click the Wired Trigger: Repeat Effect and set the delay to 5 seconds.

Step 5
Double click the Wired Effect: Match Furni to Position & State and select the gate while it is in the open position. Make sure all the boxes are ticked and set the delay to 0.5 seconds.

Step 6
Double click the Wired Negative Condition: Furni has NO avatars and select the chair, first puck/football and the square underneath the football/puck if you have one. If you're using a roller setup, select the roller instead of the chair.

Step 7
Stack the Wired Trigger: User Walks On Furni and Wired Effect: Toggle Furni State on top of each other. Stack the Wired Trigger: Repeat Effect, Wired Effect: Match Furni to Position & State and the Wired Negative Condition: Furni has NO avatars on top of each other.

The gate should now stay closed/up if the specific furni chosen has avatars on them.
Eevee7 years ago